Flightgear tutorial cessna3/16/2023 ![]() This is largely down to the use of satellite imagery - OrbX’s scenery for FSX and XP11 are similarly accurate, but what sets FS2020 apart is the use of machine learning algorithms to “map” terrain data to structures that look right. The same place (or lack thereof) in XP11… I’ll also add that I’m running no control “assists” to speak of. Computing-wise, my PC will comfortably run FS2020 on high settings at 60FPS. I’ve used this setup extensively on FSX and XP11. I’m using a full hardware controller setup: T16000M joystick, Thrustmaster pedals, and a six-lever CH throttle quadrant. People often cite hardware limitations as the reason for people’s “underwhelming” impressions of FS2020, so I’ll state mine to address that possibility. I’m also a former aerospace engineering student, and have been a long-time user of Flight Simulator X and X-Plane 11. I’ve flown the DA20 A1 and C1, as well as the DA42 (including 20 hours in the DSim-42 simulator). I have about 160 total hours, around 80 of which are PIC. I’m a qualified SMEL-rated PPL holder, and trainee MEI and CPL student. I hope sharing my experience and opinions will be informative to those who are looking for answers to those questions. But when I was weighing up whether to buy this game, I found scant little on the criticisms I give here - about the realism of FS2020 as simulation platform. Controversial, perhaps, given the plaudits showered upon it. As a simulator I would ascribe it phrases like, “inaccurate”, “insufficient” and “a step backwards”. And it very much is all of these things, but only in three respects: its scenery, atmospheric modelling, and rendering. You’ll probably also have heard it associated with phrases like “game changing”, “revolutionary”, and “universally acclaimed”. If you’re a pilot, sim-enthusiast, gamer, or aviation fan, you’ll probably have heard of Microsoft Flight Simulator 2020.
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