Mega man 3 emulator slow3/13/2023 ![]() For eg an enemy fires a particular projectile and the game would lag to extremely low fps but as soon as the projectile dissipates everything is fine, only to repeat again with the next projectile. It comes and goes with the particular event/action but happens every single time the action occurs. All the while I am maintaining a solid 60 fps with no drops whatsoever (tried both the emulator fps reading and Fraps). What I'm experiencing is similar to a massive drop in fps to like 10 fps for a few seconds or when the action on screen is occurring. I did figure it was simply the emulator emulating the original system/game optimisation but it does happen in somewhat peculiar areas (no clear or logical reason why it was lagging) and in such popular games where I've heard people mention no issues whatsoever with these games. You can even try better fine-tuned snes emulators, but they will also present this behaviour (aside from previously mentioned timing issues, that is). ![]() ZSNES isn't perfect when it comes to timing, which can cause some extra lag (and remove some), all in all there's not much you can do about it. It's not-exactly-but-almost how it happened on the real thing. You can tweak the cpu execution% a bit, but many games don't work correctly when that goes too high. The SNES wasn't exactly the fastest beast in the bunch, and cpu-heavy games cause lag, from barely noticeable single frames here and there, to massive slowdowns that aren't really fun to trudge through (third stage of Gradius 3 is a good example of that). This last point is indicative of in-game lag. The thing is when I put up the fps counter in game, it shows a constant 60 fps no matter what. Sometimes a single laser being shot can cause the game to slow down or lag even if I am not doing anything and standing still. ZeReLioN wrote:They almost always seem to be during moments of high effects or activity on screen, but not always. Is there anything out there I haven't tried yet or anyone have any idea what might be my particular problem here? I have the latest windows and drivers and runtimes.Īt first I tried to simply ignore it and figured it was part of the emulation but it seems to happen fairly regularly now and it is really breaking timing, speed and immersion. I am very easily able to recreate/replay these issues since they happen at the exact same spot/sequence or action every single time no matter the settings. Auto frame rate and the amount of frame skip also make no difference. ![]() I have tried putting it on very low resolution with no HQ filter and makes no difference. Tried with both vsync and triple buffering on or off and with either on. I have experimented with different resolutions with R or S, without any filters, full screen and windowed. I have tried many things in the settings. ![]() Certain games still seem to be fine such as the Donkey Kong Country trilogy games. These games include A Link to the Past or Mega Man X games for eg. They almost always seem to be during moments of high effects or activity on screen, but not always. Lately, I've been experiencing significant and irrefutable lag or slow downs during certain sections of games. At first, ZSNES ran totally fine with no issues a month ago.
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