Vive pro flickery ui3/18/2023 Sporadic ‘white screen’ when leaving an online session.Material editing in the showroom is missing.Team creation in the showroom is missing.Config tool sporadically fails to launch up after clicking PLAY for setting graphics resolution, VR or post effect levels.Add skin download progress bar while on a server that allows custom skin transfers.Parc Ferme is not working in the new UI.Unrelated to UI, but we are also aware of the erratic throttle behavior of the AI cars, and we are looking into that.up the SteamVR UI also sometimes causes a stutter and/or purple frame drop. There is still a black band on the bottom half of the track loading screen. 09 can cause flickering and screen stutter whilst in VR, causing havoc with.A workaround for now is to restart manually. After content install in VR rFactor 2 does not restart.Fixed a sporadic crash that was caused by an error in inter-thread communication with the Steam library.Fixed paint damage not resetting on ‘restart race’ button in single player.Fixed flickering in the VR desktop ‘mirror’ when set to “HMD only”.* Oculus SteamVR driver currently does not support HAM. This option is also configurable in the player.JSON if you encounter any issues with it. Internal tests we could indeed confirm a performance boost. I’m on my first play through of the game using the Vive and keep encountering a problem where just the display on my headset freezes. Latest drivers, no power saving stuff on usb ports. I experience this in all my vr games, except when I'm in the Steamvr home or Vive home thing. (Vive cosmos) I have stutter when I move my head around. Because the mask prevents the superfluous edges from evenīeing rendered, this may offer a slight performance increase. Stutter when head tracking in all vr games. This extra space, that you can’t see anyway, when you enable “HiddenĪrea Mask” it will block those pixels from even being rendered, as theyĪre outside the viewable space in the headset after barrel distortion isĪpplied. The image below illustrates the area that is outside of your normal peripheral view – the black area corresponds to what is physically blocked by the edges of the headset’s view-ports. Inside a VR headset the images that are rendered in each eye are ‘rectangular’, yet your eyes only have access to circular cutouts. In this latest update we have implemented the “Hidden Area Mask” in VR. Follow the walkthrough to install the software and set up your hardware. Download the setup file on your computer from Run the setup file. This week we have a handy set of updates for VR users, as well and a couple others minor fixes. Make sure to use VIVE Link Box (2.0) and VIVE Headset Cable (2.0) included with VIVE Pro 2. ![]() ![]() No bogging down! Another week goes by, and we are keeping up the momentum with some fresh updates!
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